URP Post-Processing Extensions: motion blur, sun shafts and realistic water.



In order to run on low-end video cards in WebGL mode, scene was simplified, blur passes was reduced to one iteration and overal downsample was set to "2" which is quater of initial resolution.
Set "Downsample" slider to zero for better quality, but amount of passes in not controllable in demo. Better image can be found in assetstore video.
WebGL builds are not supported on mobile devices.